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Left To Rot developer Tarba Paul Cornel “It’s trial and error until you find success”

For Romanian solo dev Tarba Paul Cornel, his journey has been driven by a deep love for storytelling. "I've been into game development since...

Luke Dodds’ passion for horror drives the development of Nowhere

The upcoming game Nowhere is a Nordic-inspired survival horror detective that draws players into an immersive world of eerie Scandinavian forests and a meticulously...

Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”

After his breakout solo project, Neil Jones now teamed up with BetaJester to bring its successor, Aerial_Knight's We Never Yield, to life.

Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

Chaosmonger Studios, based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video,...

Paul Schnepf of The Block: “I love how light-footed solo work can feel”

It’s easy for solo developers to lose track of their project and spend years on the development of a single game. Indie developer Paul...

Game developers call out toxic online behaviour of ‘fans’

Top image: Hypercharge Unboxed became the poster child of toxic fan behaviour this week . Online toxicity is almost as old as the internet itself,...

Meet developers from The Netherlands in the Dutch lounge at GDC 2022

Want to meet Dutch developers at GDC? Then don’t wander through the Moscone Center aimlessly trying to find them. They’re a stone’s throw (ok,...

Meet over 25 Dutch developers at the Holland Pavilion during gamescom 2021

With gamescom 2021 going online-only for the second year in a row, the Dutch Games Association has ramped up the number of participating developers...

The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

Hungarian solo developer Csaba Putnai has poured over 3000 hours into his latest project, The Last Three. It’s his second game after the release...

James Bendon’s 5-year journey to create Dinkum “To be honest, I really like working alone”

James Bendon always considered himself a hobbyist until he released his first commercial game, Dinkum, an Australian take on Animal Crossing.

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