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Friday, May 20, 2022

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Unexplored 2 breaks the Roguelite-mold and lets players cheat death

Unexplored 2: The Wayfarer’s Legacy by Dutch developer Ludomotion is breaking quite a few conventions with their unique take on the RPG- and Roguelite-genres....

The rise of Publisher-as-a-Service – the Popagenda way

So, there are two choices in making games as a developer - ‘get a publisher’, or ‘don’t get a publisher’, right? And if you...

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Dev blog: Let a Build Pipeline handle the repetitive, time-consuming stuff

Generally speaking, a build pipeline is an automation setup which allows you to streamline the development, build and release processes of your projects. It...

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One third of top 100 mobile games are hypercasual

Top image: Ru Paul's Drag Race Superstar Hypercausal Games are a fast-moving and growing genre. It has been steadily growing for the past two...

Dev blog: Let a Build Pipeline handle the repetitive, time-consuming stuff

Generally speaking, a build pipeline is an automation setup which allows you to streamline the development, build and release processes of your projects. It...

GDC Panel on Solo Development: “Restrictions make creativity blossom”

There was a great panel on solo game development at GDC 2022. We might be a bit biased since two of the panelists (Joe...

Top 10 companies generate 65% of all game revenues: “Winners are huge”

Last year the top 10 public game companies generated a combined $126 billion, a year on-year growth of +10.2%.  According to research by Newzoo...

Husband and wife team releases debut game: “Life and work blend together”

Making games is hard. No matter if you do it by yourself or as part of a team, it can be quite a stressful...

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