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Saturday, July 27, 2024

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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

Canadian developer Lincoln McCulloch, working under the studio name Uncle Grouch Gaming, spent the last five years creating the upcoming Dungeons & Kingdoms. An...

Solo dev Jordan Mochi: “I’ve sacrified a lot of my 20’s to make Conscript”

Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev...

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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

Canadian developer Lincoln McCulloch, working under the studio name Uncle Grouch Gaming, spent the last five years creating the upcoming Dungeons & Kingdoms. An...

Solo dev Jordan Mochi: “I’ve sacrified a lot of my 20’s to make Conscript”

Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev...

Chris Zukowski’s tips on How to NOT screw up your game launch “Wishlists aren’t milk”

Chris Zukowski, Creative Director of How To Market A Game, is a game marketing consultant and strategist who has guided numerous game studios in...

How an 8-hour demo made wishlists for ‘Enotria: The Last Song’ by Jyamma Games skyrocket

To release an 8-hour long demo of your upcoming game, like Italian studio Jyamma Games did with their soulslike Enotria: The Last Song, takes...

SCHiM is the best thing to come out from the shadows

SCHiM is both a visually striking and conceptually highly original game from Dutch indie developers Ewoud van der Werf and Nils Slijkerman. In the...

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