Tuesday, May 26, 2026

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Helix: Descend N Ascend • Striking black-and-white design is more than just a gimmick

While attempting to stand out from the ever-growing crowd, games have a tendency to go bigger and louder, with more detail and more color....

What solo dev Kaighen Finley learned from his time developing Daemon: “Don’t build in isolation”

After releasing his first solo developed game Q’Redux, Kaighen Finley (working under the name Team iNtuition), learned an important lesson: players ultimately judge the...

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The Next Billion Players Award validates Joanna Oluoch’s vision of games for everyone

By combining technology, physical interaction and play, Joanna Oluoch, founder of Kenyan-based Sike Studios, created the AR hiking game ArGO that captured the hearts...

Biomorph by Lucid Dream Studio brings innovation to the Metroidvania genre 

In Biomorph by Lucid Dreams Studio, players can assume the shape and skills of defeated enemies, an unique feature in Metroidvanias.

Helix: Descend N Ascend • Striking black-and-white design is more than just a gimmick

While attempting to stand out from the ever-growing crowd, games have a tendency to go bigger and louder, with more detail and more color....

How Hammed Arowosegbe is scaling the SwiftXR platform from Nigeria

Like many kids, Hammed Arowosegbe grew up fascinated by planes. He dreamt of becoming an aeronautical engineer, but life took a different turn, a...

Gatera Studio’s ANTRO turns beats into gameplay

For Barcelona-based Gatera Studio, their debut title ANTRO is more than just a game, it’s a statement. Set in a dystopian future where humanity...

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