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Solo developer Tomas Sala: “A monster a day keeps the stagnation away”

Top image: Tomas Sala wins a Dutch Game Award for Best Art for his game The Falconeer. In this new series we talk to solo...

Lee Hammoud is a solo developer in a collapsing country

Creating games can be challenging enough without having to worry about things like political unrest, power black outs and violence in the streets. Yet...

Skyrim-dev Nate Purkeypile goes solo and makes heavy metal horror game The Axis Unseen

After 18 years in the games industry, including 14 years at Bethesda, Nate Purkeypile decided it was time for a change. He had been...

Sapiens solo-developer Dave Frampton: “An online community is a massive help”

For Dave Frampton, working under the name Majic Jungle, the journey into game development began as an unexpected passion. "I decided to teach myself...

Jon Nielsen jumped from comics to solo game development “It was inevitable”

Jon Nielsen worked as a comic artist for over ten years before transitioning to solo game development. He created the successful WitchHand.

Playdead dev Brett Taylor goes solo (again) “Big heart stuff”

He’s done it before and now he’s doing it again. In 2015 Brett Taylor left his job as game developer at Arkadium to start...

New Series: The life and work of Solo Game Developers

Top image: Song of Iron Introduction to a new series here on PreMortem.Games where we talk to solo game developers about their work, inspiration, motivation,...

The long, surreal development journey of Hungry Pixel’s debut game NetherWorld

When Spanish indie studio Hungry Pixel began development on NetherWorld in 2016, they weren’t planning to spend nearly a decade shaping one of the...

How Joe Cassavaugh turned a niche mechanic into a successful solo game franchise

Joe Cassavaugh’s story stands out as a unique and unconventional solo developer journey. After years working behind the scenes at iWin on successful casual...

Matt Marshall went solo to escape corporate culture and scored a hit with Dystopika

Canadian solo dev Matt Marshall is the creator of the Cyberpunk-themed city builder Dystopika. It’s a no-goals, no-management sandbox that allows players to build...

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