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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

Solo dev Almar left game development because he didn't liked the games he worked on. Now he's back and working solo on his debut game Repunk.

Solo dev Simon Taylor saw his game Smash Dungeon fail “The journey comes to an end”

Simon Taylor (working under the name Plastic Cow Games) failed to find an audience for his game Smash Dungeon.

Solo dev Mario Malagrino “The psychological pressure is the worst part of game development”

On his company Twitter account Next Game Level, he introduces himself with a great sense of humor. ‘Game developer from Italy! And yes, my...

Solo dev Michael Schmidt “Adding spiritual traditions to games is hard”

Michael Schmidt has been interested in spirituality and Islamic spiritual tradition for a long time, and in his latest game Islands of the Caliph...

Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

When Jonathan Barbosa Dijkstra lost his job, just before the pandemic hit, he decided to give his dream of making a game by himself...

Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres”

Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. Actually, the roguelite city builder is a mashup of...

Solo dev Chris Arvanitis: “Total control can be a double edged sword”

Operating under the name of Xenoplasis Games, solo developer Christos Arvanitis is about to release his debut game Ontosis. It’s his first endeavor working...

Solo dev Graham Reid: “Being part of a like-minded community is really important”

Solo game developer Graham Reid has just released his latest game Super Space Club on Xbox and PC. The game blends the frenzied chaos...

Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

As if developing a game by yourself wasn’t daunting enough, Pat Naoum decided to completely handpaint his debut game The Master’s Pupil. That alone...

Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I just assumed game...

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