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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

He worked 5 years on 3D platformer Raccoo Venture, but according to Brazilian solo developer Diego Ras the journey was ‘extremely rewarding’.

Solo developer Csaba Putnai of Bob: A Thousand Lives “My life is filled with many challenges”

Hungarian solo developer Csaba Putnai about his debut game Bob A Thousand Lives. "There are tough periods, but I am resilient."

Creepy horror game Supernormal by solo dev Hitori De Productions is the start of a series

Indie developer Hitori De productions always dreamt of creating games by himself. Supernormal is his debut game as a solo developer.

Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

During the day he works at Blizzard Entertainment, but in his spare time Evan Polekoff works solo on his passion project Critter Crossfire.

Wrapping up 2023 • Celebrating the life and works of solo developers

We celebrate the life and works of the solo developers we had the pleasure of featuring this year on PreMortem.Games. More in 2024!

Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

Solo dev Almar left game development because he didn't liked the games he worked on. Now he's back and working solo on his debut game Repunk.

Solo dev Simon Taylor saw his game Smash Dungeon fail “The journey comes to an end”

Simon Taylor (working under the name Plastic Cow Games) failed to find an audience for his game Smash Dungeon.

Solo dev Mario Malagrino “The psychological pressure is the worst part of game development”

On his company Twitter account Next Game Level, he introduces himself with a great sense of humor. ‘Game developer from Italy! And yes, my...

Solo dev Michael Schmidt “Adding spiritual traditions to games is hard”

Michael Schmidt has been interested in spirituality and Islamic spiritual tradition for a long time, and in his latest game Islands of the Caliph...

Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

When Jonathan Barbosa Dijkstra lost his job, just before the pandemic hit, he decided to give his dream of making a game by himself...

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