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Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” 

Solo dev Rohan Nowell started his game Doggy Don’t Care to deal with the feelings he had while working on another game about grief.

Solo dev Brian Murphy loves his ‘half-desperation half-passion project’ Rat Wars

Brian James Murphy didn’t exactly plan to become a solo developer. He more or less fell into it face-first when he lost his job...

Solo developer Steve Gabry of Sally Face: “I rely heavily on my intuition”

Solo game developer Steve Gabry (Portable Moose) worked on his game Sally Face for over 5 years. In that time he released 5 episodes...

Allogloom is personal for solo dev Kate: “There are definitely elements of myself reflected in Nora”

Allogloom, from New Zealand solo developer Kate, working under the name Galactic Ghostly, is a game with the eerie ability to quietly crawl under...

Solo dev Ondřej Sysel on debut game Winter Hunts Us: “I was almost comically naive”

Winter Hunts Us is the debut game from Czech solo developer Ondřej Sysel, who part-time develops under the name Syslí Nora while working full-time...

What solo dev Kaighen Finley learned from his time developing Daemon: “Don’t build in isolation”

After releasing his first solo developed game Q’Redux, Kaighen Finley (working under the name Team iNtuition), learned an important lesson: players ultimately judge the...

Solo dev Sam Agten (Sixtyfour): “The hardest part is to finish and release the game”

Belgian solo developer Sam Agten is not chasing the next big indie hit. To be honest, he just wants to make a game that...

Wrapping up 2025 • Celebrating the life and works of solo developers

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, let’s be honest, creating...

Solo dev Argyro Brotsi on her debut game Seina: A Tale of Spirits – “I don’t take it too seriously”

For Argyro Brotsi, it wasn’t really a conscious choice to create a game by herself. “I didn’t originally plan to become a solo developer,...

Solo dev Lincoln McCulloch’s all-consuming development of Dungeons & Kingdoms “There are no days off”

Canadian developer Lincoln McCulloch, working under the studio name Uncle Grouch Gaming, spent the last six years creating the upcoming Dungeons & Kingdoms. An...

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