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The long, surreal development journey of Hungry Pixel’s debut game NetherWorld

When Spanish indie studio Hungry Pixel began development on NetherWorld in 2016, they weren’t planning to spend nearly a decade shaping one of the...

VC Joakim Achrén: “Twenty reasons why I said NO to startup founders”

VC Joakim Achrén helps founders build successful games companies. He’s investing in games through F4 Fund which he started in 2023, together with with David Kaye. To...

The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

Hungarian solo developer Csaba Putnai has poured over 3000 hours into his latest project, The Last Three. It’s his second game after the release...

Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience....

Hypercasual games market continues to decline, but still nearly 3 billion installs this quarter

According to the AppMagic numbers, this quarter, the hypercasual games market shrunk by 12%—down to 2.98B total installs compared to the previous quarter. The...

Left To Rot developer Tarba Paul Cornel “It’s trial and error until you find success”

For Romanian solo dev Tarba Paul Cornel, his journey has been driven by a deep love for storytelling. "I've been into game development since...

Luke Dodds’ passion for horror drives the development of Nowhere

The upcoming game Nowhere is a Nordic-inspired survival horror detective that draws players into an immersive world of eerie Scandinavian forests and a meticulously...

Step into the many fantastical worlds of Nightingale by Inflexion Games

Inflexion Games is gearing up for the release of their debut Nightingale, a shared-world survival crafting game set in fantastical realms.

Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”

After his breakout solo project, Neil Jones now teamed up with BetaJester to bring its successor, Aerial_Knight's We Never Yield, to life.

James Bendon’s 5-year journey to create Dinkum “To be honest, I really like working alone”

James Bendon always considered himself a hobbyist until he released his first commercial game, Dinkum, an Australian take on Animal Crossing.

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