Recently, Epic Games has made a significant change to the way developers, creators, and innovators can apply for Epic MegaGrants. Since 12 February 2025, the program has transitioned from an always-open application model to a cycle-based submission process, accepting applications only twice a year. According to the website, the move is designed to streamline reviews, improve transparency, and provide applicants with clearer timelines regarding the status of their submissions.
New Submission Cycles and Timelines
Under the new system, Epic MegaGrants will operate on two distinct cycles per year:
Cycle 1: February 12 – June 20
- Submission Window: February 12 – April 14
- Review Period: April 14 – June 6
- Notification of Results: June 16 – June 20
Cycle 2: July 14 – December 5
- Submission Window: July 14 – September 22
- Review Period: September 22 – November 24
- Notification of Results: December 1 – December 5
This structured approach aims to make the grant application experience smoother and more predictable, ensuring that applicants receive timely feedback and that Epic can better scale its review process. There have been past criticisms regarding the long wait times studios faced before learning whether their project would receive funding. For more information on how the new system will function, check the Epic MegaGrants FAQ page.

The Impact of Epic MegaGrants
Epic Games has invested over $42 million in more than 3,000 projects through its Epic MegaGrants program. Since its launch in 2019, the initiative—originally backed by a $100 million fund—has supported a wide range of creators, from indie game developers to open-source toolmakers and film studios.
Notable recipients of Epic MegaGrants include:
- Blender Foundation, which received $1.2 million to support the continued development of Blender, a leading open-source 3D creation suite.
- Indie game studios behind critically acclaimed titles such as Kena: Bridge of Spirits, Sifu, and Bright Memory.
- Virtual and augmented reality projects, including those used in medicine, automotive design, and simulation training.
- Educational institutions and researchers leveraging Unreal Engine for interactive learning and technological advancements.