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Thursday, April 25, 2024
HomeMost wantedPorn games can be fun point & click Adventures like Space Rescue

Porn games can be fun point & click Adventures like Space Rescue

Robin Keijzer, (comic) artist known for Fairytale Fights, Coffin Crushers and Gang Up! is the developer of Space Rescue Code Pink. It’s a point & click adventure with cool, hand drawn graphics, funny dialogue and pornographic content. 

Because of the sex related content, the game is tucked away in the 18+ section of Steam, behind an age verification wall. There the game has had very positive reviews. One player even calls it ‘The most wholesome porn game I ever played’.

Games with sexually oriented content are harder to sell than, say, games with extremely gory graphics. The AO (Adult Only) rating in America makes it impossible to market such a game on platforms that are also accessible to minors. Nevertheless, it is a growing niche and more and more so-called lewd games are created.

Point & Click

Keijzer saw an opportunity in the market when he noticed many of the games in this segment lacked quality and originality. With his background in comics and game development, he was sure he could add something to the genre. Not only graphically but also in storytelling. “From a young age, I’ve always been a fan of point & click games like Monkey Island and Leisure Suit Larry. These types of games have a strong emphasis on fun characters, beautiful illustrations and a bit of puzzling. I was eager to get to work with those elements myself.”

The game is set in a kind of retro future. For the setting, Robin Keijzer drew inspiration from series like Star Trek and Thunderbirds and movies like Barbarella.

Since Keijzer works by himself and wanted to keep the project manageable, he turned to Ren’Py, a free engine that allows you to create visual novels with relative ease. “I started with some tests in the engine. Programming turned out to be not much harder than writing an email, so that was ideal for me. I wrote an initial story and converted it to something playable. Then I added my artwork to it. It really was that simple.”

All the way

Keijzer explains why he decided to make a porn game: ” I love movies like Barbarella and Weird Science. Those films were both sexy and funny but always left too much to the imagination as far as I was concerned. Ever since that moment, I wanted to make something that had the same atmosphere, but went all the way. And so now I have done just that!”

People’s reaction are mostly positive: “Funnily enough, it always starts with a little amazement, which is then followed by a lot of enthusiasm”, says Keijzer smiling. “I think it’s because I am so open about this, others feel comfortable being enthusiastic about porn. And why not, it’s also just fun, right?”

Patreon & Steam

Space Rescue Code Pink is now in early access on Steam, but the game was first introduced on Patreon, where over 1500 backers follow and support the game. In addition to a solid financial base, it also provides an enthusiastic community that closely follows the development of the game. “There are at least ten people who have helped me with things like code changes, translations and a lot of spell checking”, says Keijzer. “Also, there are loads of nice suggestions for gameplay and story pouring in.”

While the images in this article are very vanilla, the game contains explicit sex scenes. Or as it says on Steam: This game contains depictions of sexual interactions between consenting adults

While the game gets regular updates on both platforms, Patrons also get to see the creation process of the game, like art-sketches and previews of new content. Keijzer expects Space Rescue to be in development for another year. After that, he definitely wants to make more games like this. “But then I’d like to do it with a team!”, says Keijzer, smiling. 

The Story

Keen is a young mechanic who begins his first job as a handyman on a Rescue & Relax space station. He has to help the attractive crew with a variety of tasks and in doing so regularly ends up in heated situations. The story and dialogue are light-hearted. “Players appreciate the positive tone of the game. I’m going to keep it that way as we continue to develop the storylines”, says Robin Keijzer.

Eric Bartelson
Eric Bartelson
Editor-in-Chief of PreMortem.Games. Veteran game journalist for over 20 years. Started out in 1999 for game magazines (yes the ones made of paper) such as PC Zone Benelux, PlayNation and GameQuest, before co-founding Dutch industry paper Control Magazine.
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