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Friday, October 31, 2025

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Solo dev Lincoln McCulloch’s all-consuming development of Dungeons & Kingdoms “There are no days off”

Canadian developer Lincoln McCulloch, working under the studio name Uncle Grouch Gaming, spent the last six years creating the upcoming Dungeons & Kingdoms. An...

Solo dev Yannick Audéoud spent ten years on his debut game Orbyss “I rely on intuition and iteration”

After more than a decade of late nights, spreadsheets and stubborn persistence, solo developer Yannick Audéoud, working as Misty Whale, is finally on the...

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Solo dev Lincoln McCulloch’s all-consuming development of Dungeons & Kingdoms “There are no days off”

Canadian developer Lincoln McCulloch, working under the studio name Uncle Grouch Gaming, spent the last six years creating the upcoming Dungeons & Kingdoms. An...

Solo dev Yannick Audéoud spent ten years on his debut game Orbyss “I rely on intuition and iteration”

After more than a decade of late nights, spreadsheets and stubborn persistence, solo developer Yannick Audéoud, working as Misty Whale, is finally on the...

The long, surreal development journey of Hungry Pixel’s debut game NetherWorld

When Spanish indie studio Hungry Pixel began development on NetherWorld in 2016, they weren’t planning to spend nearly a decade shaping one of the...

Post-Mortem of Between Horizons by DigiTales Interactive • The curse of the second game

German indie game studio DigiTales Interactive created two sci-fi detective adventures for PC and consoles: Lacuna (2021) and Between Horizons (2024). While the first...

A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

Bitmap Books is known for its catalogue of visually stunning books on the art, history and culture of video games. Each release demonstrates a...

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