Solo dev Thomas Waterzooi of Please, Touch The Artwork: “I’ve to accept a six months post-release depression”

Belgian solo developer Thomas Waterzooi didn’t start his journey with a master plan, just a growing dissatisfaction with the AAA game industry and a desire to create something more meaningful. … Continue reading Solo dev Thomas Waterzooi of Please, Touch The Artwork: “I’ve to accept a six months post-release depression”