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Solo dev Thomas Waterzooi of Please, Touch The Artwork: “I’ve to accept a six months post-release depression”

Belgian solo developer Thomas Waterzooi didn’t start his journey with a master plan, just a growing dissatisfaction with the AAA game industry and a...

How Joe Cassavaugh turned a niche mechanic into a successful solo game franchise

Joe Cassavaugh’s story stands out as a unique and unconventional solo developer journey. After years working behind the scenes at iWin on successful casual...

Solo dev Jason Priskomatis on his horror debut Friday Night: “Keep pushing your comfort zone”

Jason Priskomatis, the solo developer behind EJETA Studios, always enjoyed playing video games, ever since he was young. “It was always my escape, a...

Fruit Ninja-creator Luke Muscat on the highs and lows of solo development “I’m just super motivated” 

Luke Muscat is no stranger to success in the mobile gaming world. As the creative mind behind Jetpack Joyride and Fruit Ninja, he helped...

Solo dev Lente lives and works on a boat and that shows in her game Spilled!

Young Dutch indie solo developer Lente dropped out of college twice before embarking on her debut game, Spilled! Working from her boat.

Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

Esteban Hernandez, the solo developer behind MKSM Design, has spent almost seven years bringing Creo God Simulator to life. What started as a passion...

Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

Eugene, the solo developer behind Voidmaw, has spent three years crafting Katanaut, a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape...

Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. He is known for the charming black and...

Wrapping up 2024 • Celebrating the life and works of solo developers

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, let’s be honest, creating...

Solo dev Chad Crumbaker on his game Mekkablood: “Never thought it would be this difficult”

For Chad Crumbaker (working as KRUMB Games), it was the promise of full creative freedom that drew him into the world of solo development....

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