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What solo dev Kaighen Finley learned from his time developing Daemon: “Don’t build in isolation”

After releasing his first solo developed game Q’Redux, Kaighen Finley (working under the name Team iNtuition), learned an important lesson: players ultimately judge the...

Solo dev Sam Agten (Sixtyfour): “The hardest part is to finish and release the game”

Belgian solo developer Sam Agten is not chasing the next big indie hit. To be honest, he just wants to make a game that...

Wrapping up 2025 • Celebrating the life and works of solo developers

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, let’s be honest, creating...

Solo dev Argyro Brotsi on her debut game Seina: A Tale of Spirits – “I don’t take it too seriously”

For Argyro Brotsi, it wasn’t really a conscious choice to create a game by herself. “I didn’t originally plan to become a solo developer,...

Solo dev Brian Murphy loves his ‘half-desperation half-passion project’ Rat Wars

Brian James Murphy didn’t exactly plan to become a solo developer. He more or less fell into it face-first when he lost his job...

Solo dev Lincoln McCulloch’s all-consuming development of Dungeons & Kingdoms “There are no days off”

Canadian developer Lincoln McCulloch, working under the studio name Uncle Grouch Gaming, spent the last six years creating the upcoming Dungeons & Kingdoms. An...

Solo dev Yannick Audéoud spent ten years on his debut game Orbyss “I rely on intuition and iteration”

After more than a decade of late nights, spreadsheets and stubborn persistence, solo developer Yannick Audéoud, working as Misty Whale, is finally on the...

Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

With the recent news of Katanaut’s September 10 release date, it’s the perfect time to revisit our article on the game and its developer,...

Solo dev Thomas Waterzooi of Please, Touch The Artwork: “I’ve to accept a six months post-release depression”

Belgian solo developer Thomas Waterzooi didn’t start his journey with a master plan, just a growing dissatisfaction with the AAA game industry and a...

How Joe Cassavaugh turned a niche mechanic into a successful solo game franchise

Joe Cassavaugh’s story stands out as a unique and unconventional solo developer journey. After years working behind the scenes at iWin on successful casual...

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